Sobre

Graffiti \Graf*fi"ti\, s.m.
desenhos ou palavras feitos
em locais públicos. 
Aqui eles têm a intenção de 
provocar papos sobre TI e afins.

O Graffiti mudou!

Visite a nova versão em pfvasconcellos.net

By Scott E. Berkun
(publicado na Wired)

I'm bored with high-tech home video games. There's not much happening behind those high-res graphics and ultra-violence. When I want to play real video games, I hook up my old Atari 2600.

With Atari, the games are simple. Basic block elements make up all of the action - you won't find any pretty pictures or special attack moves. There is a blip for you, and a blip for the other guy, and you just go at it - not hand-to-hand like Street Fighter, but mind-to-mind, like Warlords, an old Atari classic. In Warlords, you must defeat three immobile characters to win. The super-low-res game has only four colors, but it works. You succeed by outsmarting others - not by knowing the secret moves or by pressing buttons faster.

Every good Atari game has its own inherent challenge, its own subtle complexity. The challenge of these games is the same as in chess. It's not how cool the knight and rook look, but what you do with them that makes chess a great game. Can this be said for most of today's video games?

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ps do pv:

Não. Mas do Winning Eleven, sim!

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